Let God Arise

1

Here’s a little piece built for this past Sunday’s services. Originally, the goal was to create a different looking visual for the song. Then the issue came up of how to incorporate the welcome into the day. Finally, we landed on embedding the welcome into the opening visual, and that provided a nice little launching pad for the click (1… 2… 1, 2, 3, 4).

Download Let God Arise + Welcome (Quicktime, 8.6MB)

It did provide a fresh look, and held up to my self-imposed constraints. I wanted to do a piece where I didn’t fall back on gradients, vignettes, glitchy transitions and fast cuts. Also, I kept it hard-lined and used green to key on, so the color choices had to be far enough away from green to provide a full key. The desire was to build a piece that overlays onto our live video feed, and does so with the constraints of our switcher (no alpha channels available, just chroma key).

I did make judicious use of the Ease and Wizz script, too. You can see it on those gorgeous position movements. (that’s no simple F9 key, folks).

The YouTube compression is horrible, but here it is just in case you wanted to see it.

I’ll add this, too. This piece was altered several times throughout the day. At the morning practice, we realized I’d put in an incorrect lyric. After the first run (which I believe is shown here) we decided to offset the piece by about 2 beats to make it easier to sing along. How do you make on-the-fly changes? I think this speaks to being organized in your project work. If you know me, you’ll know that I’m hard-nosed and meticulous about organizing your comps, layers, and files. In this case, it allowed me to easily jump in and make a clean change without stressing over how the project was built. Let this be a lesson to you, non-layer-namers. (and those of you who’s clips are all called Untitled01… Untitled02…).

One comment


  • I agree that good organization is a must when creating any multi layered projects. Nice work around given your switcher doesn’t support alpha channel.

    May 1, 2008

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